|First look at Paul Scott Canavan's concept art|
It was clear from the designs and concept art on display that the sequel to The Ship is not going to be set in the 1920s. From the flight goggles adorning developer Trevor Fountain to the intricate designs and drawings of lead designer Richard Firth, we could see the new game will be unashamedly Steampunk.
To create a sequel to a classic game by scrapping the setting seems a bold and potentially dangerous move by Blazing Griffin. Head of design Stephen Hewitt explained their process behind it.
"We were looking at a sequel to the Ship and we thought why not try another historical setting." he explained.
"Many games these days are shadows of shadows of shadows. Steampunk is trending and, you know, it's fun. But we're not copying other Steampunk, we're creating our own. You'll never recapture that first moment when you experience something and think 'this is awesome' unless you innovate and change it up."
The Ship: Murder Party was developed by Outerlight in 2006 and Blazing Griffin acquired the IP in November last year. The new Steampunk sci-fi setting is typical of a company committed to detail and world building.
"It's a way of stamping our mark on the game" added Hewitt, "But we won't mess with the winning mechanic. You'll still hunt each other down. Blazing Griffin is about creating worlds - with the story we like to do that extra work: not just games stories. Proper stories."
The intricacy of Firth's work belies a background away from games. Functionality is given equal weight to form. Also on show were designs for spacecraft for Distant Star, pencilled for release in Spring. Firth has been taking photos of rosebuds in his garden for inspiration for spaceship designs: an incredible amount of detail again, for what will essentially be a simple space strategy game for tablets.
"We've written 7,000 years of history for Distant Star" Media and Communities Manager Phil Harris told us, "We feel an IP isn't just for christmas -and it doesn't just have to be games. Also, it wouldn't just be us creating our worlds, we'd encourage things like fan fiction and our players to take ownership."
No clearer mark of their community credentials though, than their involvement in Sick Kids Save Point. Blazing Griffin co-founder Peter Van Der Watt not only watched and enjoyed the live streams of The Ship during sksp, he got involved!
"I decided to jump in and play." he told us. "I was watching the stream so I knew exactly where they were. I hid and waited, jumped out and murdered him, and then could hear the fallout on the stream. It was so funny.."
So we've revealed your tormentor John Stowe! Blazing Griffin have hinted that they'd like to be involved with SKSP next year, and we'll hold them to it!